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How to Design Colour Puzzles More Accessibly

Use labels, contrast, clear instructions, and redundant cues when colour affects a game.

Do not make colour the only interface cue

Colour can be the subject of a puzzle without controlling every action around it. Buttons still need readable labels, focus outlines, and predictable positions. Navigation and score feedback should remain understandable even when a player cannot distinguish every hue.

Contrast supports recognition

A coloured word must remain visible against its background. Very light yellow on white or dark blue on black may hide the shape of the letters before the intended puzzle begins. Strong contrast separates the designed challenge from an avoidable readability problem.

Instructions need to name the task precisely

Choose the ink colour is clearer than choose the colour because the word itself also names a colour. A short example can help when the mechanic is unfamiliar. Consistent wording lets the player focus on the conflict rather than decoding the rules.

Know the limits of the mechanic

A colour-identification game will not work equally for every type of colour-vision difference. Labels and high contrast improve the surrounding experience but do not erase that limitation. Color Clash is one optional game among several mechanics on MyQRify.