How Browser Games Can Keep Scores Private
A small game can calculate results on your device without accounts, databases, or public leaderboards.
The browser can run the game itself
JavaScript can display a board, react to a tap, and calculate a score directly on the device. A server is unnecessary when the result only matters during the current session. This keeps a simple game quick to open and inexpensive to host.
No account means less personal data
A local session does not need a name, email address, or profile. The game can start immediately and forget the result when the page closes. MyQRify uses this model for every current game and does not operate a score database.
Sharing can remain a player choice
When a player selects Share, the browser can pass a prepared message to the device share sheet or copy it to the clipboard. The action happens only after a click. The message includes the score and link without revealing puzzle answers.
Private scores have a trade-off
Without a server, there is no global leaderboard, cross-device history, or permanent streak. That limitation is intentional for a lightweight arcade. The current experience prioritises quick play and minimal data over competitive profiles.